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TemTem, What’s in the Alpha and First Impressions

Roy Hitchcock and Adam Manousakis
Welcome to the Airborne Archipelago, where you can find, catch, and live in harmony with Temtem. Here you will be able to pick up the mantle of a Temtem Trainer or Breeder and travel all across the archipelago’s floating islands, challenging the different Dojo’s, exploring vast unknown area’s, and battling......
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EAE Play 2019, Taking Indie Dev’s to the Next Level

Adam Manousakis
The University of Utah’s game design program under the name Entertainment Arts & Engineering (EAE for short) has constantly been rated by the Princeton Review as one of the top undergrad and grad schools to study game design. With these high rankings come high expectations, and let me tell you;......
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‘Carrion’ Hands-on Preview: A Decayed Delight

Mallory Spencer
In one short and sweet sequence, Carrion proves that it knows exactly how to handle the anti-genre it’s aiming for. The demo of Phobia Game Studio’s 2020 ‘reverse horror’ opens with your playable thing emerging from its gruesome nest and making its way towards the nearest meal which, in this......
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‘Moonlight Maze’ a Mushroom Deep in Water

Roy Hitchcock
Quick, enjoyable, mushroom puzzle fun where the twist is Death/ possession from demonic sounding Mimics.  Moonlight Maze is a hybrid puzzle game being developed by Mad Mushroom Games for 2019's Summer #ue4jam. Published on August 13, 2019 on Itch.io, Moonlight Maze features 10 unique stages in its current "prototype."...
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‘Blue Omen Operation’ is the ‘Paper Mario’ Successor You’ve Been Waiting For

Trevor Poole
In this writer’s opinion, Paper Mario hasn’t been what it once was since the early 2000’s. This is where Blue Omen Operation, a Kickstarter game, comes in....
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‘Night Call’ Preview: Take a Few More Nights to Get Things Right

Trevor Poole
This is Night Call from developers Monkey Moon and BlackMuffin Studios. Some readers might have noticed it on the montage of the Microsoft E3 Press Conference this year....
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First Look: ‘ARTIFICIAL’; A Preview of Post-Catastrophe

Steven Large
The developer behind City Climber and The Flood recently announced his latest project: ARTIFICIAL, a physics-based, first-person puzzle game. Developer Ondrej Angelovic started work on ARTIFICIAL last year in 2018. He says Portal was a huge influence on the project but other games affected the design even more. “For me......
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