Intrusion Protocol Review: Hack n’ Hop

If you’ve ever wanted to be a hacker, Intrusion Protocol won’t prepare you whatsoever. But that doesn’t mean it’s not fun.

You play as a computer virus tasked with infiltration and data retrieval. It’s a nice backdrop for a platformer and proves to be more of a challenge than I was expecting.

During your time as a computer virus, Intrusion Protocol puts you up against time itself. If your goal isn’t complete before the timer runs out, it’s game over.

If you die mid-run, you restart at the last checkpoint, however, your timer doesn’t reset. It’s a method that’s used quite often, but it’s also one of those features that work, no matter how common it is.

With time working against you, the platforming becomes fast-paced, intense and hazardous. There’s no time to think methodically with 30 seconds on the clock.

As you progress through the game, the levels get more difficult and will either make you determined, or rage quit. There is simply no in between.

Intrusion Protocol’s art style went for a matrix-like stereotypical hacker style. It’s a fitting look, but based on my observations, some of the sprites look like they’re literally rough around the edges.

There is also a story which is told in between levels with text dialogue. At first, I was interested in the story, but the presentation of it made me lose interest quickly. The dialogue happens after every level.

With each level taking about five minutes, you can see how it would get aggravating to read through lines of text every couple of minutes when you’re supposed to be playing. Fortunately, the developers may have caught on to this, because there is an option to disable the story mode dialogue in the options menu.

There isn’t much replay value to be had here. The game is fun and challenging, however, there aren’t too many levels and once you’re done, that’s kind of it. There’s not any itch or urge to go back and play through it again to improve your scores. 

With that being said, Intrusion Protocol provides a good amount of content for the price. Five dollars isn’t asking for much at all, and what you get is a brief and fun experience that you can return every couple of months. I don’t know about you, but to me, that seems worth it.

DISCLAIMER: The product, Intrusion Protocol, was given to us by developer Somber Dawn Studios. This does not affect the outcome or final score of the review.
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