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Demolishing it’s Kickstarter Goal, ‘Sea of Stars’ is on Track to be an Instant Classic

Sea of Stars the latest game from Quebec Based Indie Developer, Sabotage Studio, just smashed its recent Kickstarter by raising over 1.1 Million USD. The Kickstarter that lasted 30 days ended on April 18, 2020. 

Using Kickstarter as a platform to gauge fan interest in the title and to remain transparent, Sabotage Studio is seeking “To make a turn-based RPG that would pay homage to the greats of the 90’s, while bringing enough novelty to be its own thing.” 

“Sea of Stars is a turn-based RPG inspired by the 90’s classics.” Being a prequel to 2018’s The Messenger, its the story of two Children of the Solstice who combine powers of the Sun and Moon to perform Eclipse Magic.

In a world terrorized by the machinations of a being known as “The Fleshmancer,” humans known as Solstice Warriors, humans blessed with the powers of the Moon or the Sun born on the solstices, are the only line of defense from the coming Armageddon of all flesh consuming “World Eaters.” 

However, now the line that had kept back the creatures of “The Fleshmancer” grows thin, and with only three Solstice Warriors left, there is little to stem the coming fall. When two children are born of the solstices on the same fateful year, there now may yet be a chance for survival of all life. 

Controlling the young Solstice Warriors Zale and Valere, the players will travel across a vast world learning how to harness Lunar and Solar magic. The players will travel across an ancient world inhabited by countless peoples, interacting with different species, finding out the secrets to the world they live in and this is all while not being constrained by traditional barriers.

Combat is a unique blend of turn-based open-world action

In Sea of Stars there is “Unshackled traversal,” players will have the freedom to go where they want, to go off the beaten path. They will climb, jump, run, swim, vault and dive across countless different lands while progressing through countless different villages and dungeons.

“Hoist up on rooftops, or jump off ledges into deep natural pools to explore underwater tunnels. Stick to the main objective, or follow your curiosity and see for yourself what wonders lay hidden”

There is a large world map, and a key aspect of the game is sailing from island to island, exploring new lands. With countless of remnants of an Old World, the player can spend downtime exploring the world any way they see fit, navigating the vast sea, uncovering new islands, shipwrecks and “sunken side-areas.” 

And the player can explore this large world while taking in stunning visuals rarely seen in a pixel game. With dynamic lighting and shadows, the world is gorgeous. Not only that, but as the main characters harness their magic, even they will be able to control the Sun and Moon, bending it to their will (which might make for great screenshot-able moments). 

Sea of Stars as well will have four additional combat characters that the player can control as they progress through the story.

With audio from award-winning composers Eric W. Brown, AKA Rainbowdragoneyes, and Yasunori Mitsuda, composer behind the music of the classic Chrono Trigger, there is always fresh music for every area the player goes. 

Sea of Stars is being developed using Unity and is planned to be released in 2022. With great visuals, sound design, story and an experienced developer team behind the game, Sea of Stars seems set to be an instant classic. Almost every aspect of this game is filled with content, and the developers are all eager to explore the many different aspects of the game. Even with an abundance of content, the game will also be localized in 10 different languages. 

Coming to both PC and console (specific consoles yet to be announced) Sabotage Studio seems to be making great strides as a development studio, and given their previous success, Sea of Stars as mentioned before might have the makings of a classic. It has already attracted numerous veterans of the gaming industry, so it may only be a matter of time before a classic is made. 

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