Indie Features

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EAE Play 2019, Taking Indie Dev’s to the Next Level

Adam Manousakis
The University of Utah’s game design program under the name Entertainment Arts & Engineering (EAE for short) has constantly been rated by the Princeton Review as one of the top undergrad and grad schools to study game design. With these high rankings come high expectations, and let me tell you;......
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Taking back control: Human rights organization creates a Facebook game about robot weapons

David Pettyjohn
Note: This article was updated for accuracy on Tuesday, Dec 17. You’re running, but not fast enough. You can hear it behind you, and feel its cold, infrared sensor burning into your back. A salvo of bullets explodes into your back, each 7.62x51mm NATO round fired by a series of......
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Passing the Baton: How Indie Games Became Popular Speedrunning Titles

David Pettyjohn
Taking a leisurely stroll through a game is only one of many ways to enjoy a game, and that’s where speedrunning comes in. As you would expect, speedrunning means getting to the end of the game as fast as possible....
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‘Tidal Tribe,’ An Interview With The Developer

Coltan Piccione
'Tidal Tribe' is a new God simulation game from the one-man development team at PowPit. The game is putting a unique spin on the genre by having the player manipulate water in various ways to change the world and how the NPCs interact with it. Indie Ranger had the opportunity...
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Platypus Adventures: How a Platypus Could Help Conserve Australia’s Nature and Culture

Steven Large
Indie games are sometimes started as a developers passion project. They’re made to fill a gap the developer thought video games were missing or so they could give an artistic message. For David Richards, the developer behind Platypus Adventures, creating a video game is a way to satisfy a creative need....
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RoKabium Games on Building a Game from the Ground Up

Steven Large
Looking at the credits for a AAA title can give an idea about how many people it takes to make a video game. With that in mind, it’s easy to think video games require a huge staff and budget to get produced. However, indie games often prove it can take......
Indie Features News Q&A

Inspiration As the Fuel to Ambition: ‘Welcome to the Future’ Interview With Moonmen Games Founder Marc Fabricius

Trevor Poole
Some game developers see a concept they love that inspires them, wondering if they could take on the challenge to take that basic concept into an experience where adventure players themselves can go on and tell their own stories with. And to that, I say 'Welcome to the Future.'...
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