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Indie Features

Indie Features Indie News

RoKabium Games on Building a Game from the Ground Up

Steven Large
Looking at the credits for a AAA title can give an idea about how many people it takes to make a video game. With that in mind, it’s easy to think video games require a huge staff and budget to get produced. However, indie games often prove it can take...
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Inspiration As the Fuel to Ambition: ‘Welcome to the Future’ Interview With Moonmen Games Founder Marc Fabricius

Trevor Poole
Some game developers see a concept they love that inspires them, wondering if they could take on the challenge to take that basic concept into an experience where adventure players themselves can go on and tell their own stories with. And to that, I say 'Welcome to the Future.'
Indie Features Indie News

Five Nations: How Two Friends Brought Their Passion Project Into the Professional Gaming Scene

Steven Large
What started out as a hobby born out of spite and then became a passion project which ate up most of their spare time has blossomed into a real chance for two lifelong friends to make their mark as indie developers in the professional scene.
Indie Features Indie News

9 Tips on Making an Indie Game from a Solo Developer

Steven Large
Developing a video game solo offers amazing creative freedom and incredibly difficult challenges. Anyone who's worked solo on any kind of project — by choice or otherwise — knows how difficult it is to do all the work by themselves.
Indie Features Indie News Preview

The Pandemic Express Is A Train You Won’t Want to Miss

Trevor Poole
This is Pandemic Express, a zombie escape game from developers TALLBOY and tinyBuild. We were given a key for the Alpha stage of the game to try out, and frankly, it is fantastic.
Indie Features Indie News

A First Look at Mr. Boom’s Firework Factory: Explosive Puzzles

Brandon Lyttle
Coming Summer 2019 from Brainbox.cc, Mr. Boom’s Firework Factory is a fast-paced puzzle game where memorization and quick thinking see the player through each level. The player takes on the role of a merchandise handler under the employ of the eponymous Mr. Boom. Each level players are expected to arrange...