Be Honest, Fallout 4 Didn’t Suck

One of the things that Fallout fans love to do is rip on Fallout 4. Sure, it’s not the best installment of the franchise, but it definitely knocks it out of the park with overall gameplay, graphics and specific story aspects. Also, please note that the comparisons made in this will not include any Fallout game that came before Fallout 3. this is mainly due to the pseudo-isometric views of the previous Fallout’s, which differ extremely from the more recent installments.

Compared to its predecessors, the story of Fallout 4 is generally a weak one. The choices you make don’t really change the overall outcome of the story. In fact, the only significant and game-altering decision that you make is which of the four endings that you decide to go with. Everything else is, for the most part, decided for you. One of the best moments in the story is the first venture into the Glowing Sea and the short quest in the Salem Museum of Witchcraft. Without spoiling anything, the environment’s aren’t comparable to anything in the Commonwealth, and I remember thinking “Yup, this is where I die,” to myself after seeing these two locations.

The gameplay for is one of my favorite things about the game. The combat in Fallout 4 has improved significantly from Fallout 3 and New Vegas. With improved aiming, an altered VATS which slows down time instead of stopping it and the more significant role that radiation plays give a good balance of challenge with the occasional opportunity to breathe easy.

For me personally, I can’t get into the story of a game unless the physics are bearable. Not graphics, but physics, those are my major key. The Elder Scrolls IV: Oblivion is a good example for this. I love Skyrim, but I couldn’t get into Oblivion because the physics seemed extremely janky. Fallout 4’s physics, while not top notch, are much better than those found in Fallout 3. Enemies occasionally clip through solid objects or their corpses get stuck in walls but the walking, running and reloading looks more natural.

Specifically for Fallout New Vegas, I think that Fallout 4 did a much better job at executing its version of Survival mode, a game mode that implements factors like food and water consumption, sleep deprivation, illness and more realistic injury. Fallout New Vegas introduced this game mode with these four basic features. Fallout 4 expanded on this idea by implementing antibiotics to cure diseases, no fast travel and a save system that only activates when you sleep in a bed. These additions create a more immersive and challenging experience. Top it off with the Immersive-Gameplay mod and you’re in for one hell of a ride.

What do you think? Did I miss anything, or do you just flat out disagree? Let me know in the comments!

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